// ***************************************************************************************
// Copyright (c) 2023-2025 Peng Cheng Laboratory
// Copyright (c) 2023-2025 Institute of Computing Technology, Chinese Academy of Sciences
// Copyright (c) 2023-2025 Beijing Institute of Open Source Chip
//
// iEDA is licensed under Mulan PSL v2.
// You can use this software according to the terms and conditions of the Mulan PSL v2.
// You may obtain a copy of Mulan PSL v2 at:
// http://license.coscl.org.cn/MulanPSL2
//
// THIS SOFTWARE IS PROVIDED ON AN "AS IS" BASIS, WITHOUT WARRANTIES OF ANY KIND,
// EITHER EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO NON-INFRINGEMENT,
// MERCHANTABILITY OR FIT FOR A PARTICULAR PURPOSE.
//
// See the Mulan PSL v2 for more details.
// ***************************************************************************************
#include "shape.h"

Shape::Shape()
{
}

QRectF Shape::boundingRect() const{
  qreal w = end.x() - start.x();
  qreal h = end.y() - start.y();
  return QRectF(start.x(),start.y(),w,h);
}
QPainterPath Shape::shape() const{
  QPainterPath path;
  path.addRect(boundingRect());
  return path;
}
void Shape::paint(QPainter *painter, const QStyleOptionGraphicsItem *option,
                  QWidget *widget){
  Q_UNUSED(widget);

}

